Friday, October 28, 2011
Paper Prototype
My game will be a strategy, tower defence type game. The game will discuss diseases, and preventions of certain ones. Diseases that cannot be cured, will not be able to in the game, and fatal diseases will eventually kill you in the game, just as they would in real life. The main goal is to keep your character alive, and make it through as many rounds as possible. The main activity is to strategically place vaccines, and antibiotics to destroy incoming diseases before they reach your characters face. The only problem I think we would face in creating this game would be the diseases coming down at your character randomly. We would like for each round to last around 1-1 1/2 minutes, and don't want to have to code each of those seperately. A random code would be AWESOME!
Friday, October 21, 2011
Team Game Idea
My team worked together to come up with the idea about our disease game. We thought it would be fun bcause many of the disease games out now are fun, but there aren't many of them around. We already went through and found some pictures we would like to use, and found some pictures we would like to incorperate into the game. I also though that tower defense games were fun, so we decided to make that our main game idea.
I am going to comment on Logan's blog.
I am going to comment on Logan's blog.
Thursday, October 13, 2011
Choosing your topic.
I discovered that some of the diseases we planned on putting in our game, don't have cures. These diseases in the game will have to be prevented and if you do catch them, they will eventually be death. I didn't find any games in the categorys though, my topic was hard to find. I ended up just using google to search for mine.
I am commenting on Logan's blog.
I am commenting on Logan's blog.
Friday, October 7, 2011
Copy and answer ALL of these questions about your Game Idea in your blog post:
I am commenting on Justin's blog.
- WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.)
- It will be a type of game that any that is age 7+ will be able to play. A simple game that you might want to take your mom's phone to play it.
- WHAT will your game teach the player about your topic? (Be specific!)
- It will tell about different illnesses, and what type of medicine can cure/slow the progression of it. It will also tell how important it is to get some illnesses taken care of early.
- WHERE does your game happen?
- Describe the world you will design for your game.
- How will this setting add to the learning experience?
- There will be more than one level. You will just be a regular person going to "hang out" somewhere. The area you pick will determine the types of illnesses/diseases that wll attempt to affect your body.
- HOW does your game world teach the player about your topic?
- What happens in the world that helps the player learn?
- How does the player use what they learned to make something happen in the game?
- You will put out different vaccines, etc. that will take care of certain illnesses, as one moves closer to your body if (ex.) you had a flue shot out, and a case of the mumphs came towards you, you would get a warning that your current vaccines are not going to be able to cure the disease, and you would have to pick accordingly.
- WHY is a game a better way of understanding your topic than a quiz?
- Games are fun, quizzes are not. I would much rather play an educational game (if it's good!) than take a quiz on paper.
I am commenting on Justin's blog.
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