Yes, I was able to get the sound in with no problems.
After I figured out how to download the file, I had no problems with the sound.
We will add sound to the buttons, and put sound in our main gameplay screen.
By adding the sound then players will have something to listen to, which would help keep their interest, and in tern, they may learn more, just because they are playing more.
Mrs. Chenoweth was the one to show us the process of signing up for the contest. I didn't experience any problems besidse trying to find the password. When I found out it was emailed to me, it was easy to sign up.
This week we worked on our primary game scene. The only problem I encountered was adding the drag and drop code to my game. I got the syringe to move with my arrow keys, however it will be a drag and drop in my final game. I will be using this scene in the game, it will be one of the main scenes. Now I need to go and figure out how to get the drag and drop to work.
We used many different tools while working with the tutorials. The star tool starts at a specific point, and makes a star shape from it, where ever you drag your mouse. The drawing tools each let us draw, different shapes in different ways. Using blank keyframes is probably the best thing we learned to do. We will need to used these in our game to make the diseases move towards our player.
I'm sure I will be using the fill tool in my game. I will have to fill the syringes with different colored liquids. The fill tool would be the easiest way to do that. I am commenting on Gaige's blog.
I did not enjoy making the paper prototype. I like working with the computers, not drawing. That is partly the reason I didn't take any art classes since middle school. But I tihnk the designing the game part is going to be a lot more fun.
My game will be a strategy, tower defence type game. The game will discuss diseases, and preventions of certain ones. Diseases that cannot be cured, will not be able to in the game, and fatal diseases will eventually kill you in the game, just as they would in real life. The main goal is to keep your character alive, and make it through as many rounds as possible. The main activity is to strategically place vaccines, and antibiotics to destroy incoming diseases before they reach your characters face. The only problem I think we would face in creating this game would be the diseases coming down at your character randomly. We would like for each round to last around 1-1 1/2 minutes, and don't want to have to code each of those seperately. A random code would be AWESOME!
My team worked together to come up with the idea about our disease game. We thought it would be fun bcause many of the disease games out now are fun, but there aren't many of them around. We already went through and found some pictures we would like to use, and found some pictures we would like to incorperate into the game. I also though that tower defense games were fun, so we decided to make that our main game idea.
I discovered that some of the diseases we planned on putting in our game, don't have cures. These diseases in the game will have to be prevented and if you do catch them, they will eventually be death. I didn't find any games in the categorys though, my topic was hard to find. I ended up just using google to search for mine.
I am commenting on Logan's blog.